laboratory equipment and services

Plasticity Perception Real Tender

🏛️ UNIVERSITAET MUENSTER
📄 Tender ID: 503796297 📅 Published: 13 May 2024

📋 Tender Overview

Plasticity Of Perception In Real And Virtual Spaces
Understanding How Sensorimotor Perception Shapes Perceptual Spacespace Is Fundamental To Physical And Perceptual Reality. However, Physical And Perceptual Space Are Not The Same. Perceptual Space Is A Brain Creation. Sensorimotor Interactions With The Human Body And Physical Reality Shape It Plastically. These Two Spaces Meet Novel Spaces Experienced In Virtual Reality (Vr) And Extended Reality In The Digital World. As These Two Technologies Must Be Efficient, Transparent And Fair, Extensive Knowledge Of Perceptual Mechanisms Is Essential For Vr’S Future Development. The Msca-Funded Places Project Will Work To Understand How Sensorimotor Perception And Plasticity In Virtual Environments Shape Perceptual Space And How This Interacts With Virtual And Real Space. The Project Will Also Deliver An Understanding Of Perception In A Human-Centric Manner.
Funded Under
Marie Sklodowska-Curie Actions (Msca)
Total Cost
€ 0,00
Eu Contribution
€ 998 200,00
Coordinated By
Universitaet Muenster
Germany
Start Date
1 May 2023
End Date
30 April 2027

Objective

Space is fundamental to physical and perceptual reality, but physical and perceptual space are not the same. Perceptual space is created by the brain and plastically formed by the sensorimotor interactions of our body with physical reality. In the digital future, these two spaces are joined by novel spaces experienced in virtual (VR) and extended (XR) reality as these new technologies massively expand in work, pleasure and social interaction. The first aim of PLACES is to understand how sensorimotor interactions in virtual environments shape perceptual space and how this interacts with virtual (VS) and real (RS) space. Secondly, deep and improved knowledge of perceptual mechanisms is essential for the future development of VR as a key digital technology for Europe. To work for the people, VR and XR need to be effective, comfortable, transparent and fair. These aims can only be reached by understanding and accounting for perception in a human-centric manner. Based on these premises, the highly interdisciplinary consortium of PLACES pursues five key objectives: to (1) use cutting-edge VR technology to advance scientific knowledge of the mechanisms of sensorimotor perception and plasticity; (2) use our understanding about spatial perception, gaze control and sensorimotor plasticity to advance VR technology and enhance VR applicability; (3) predict action intentions of users in VR and employ these predictions in advanced user interfaces; (4) understand how long-term usage of VR interacts with perceptual and sensorimotor states in real space and in virtual space; and (5) translate research findings into applied fields in vision aids and social telepresence. Reaching these objectives will put the EU on the map as a leader in perception research and its application in VR. PLACES aims for new frontiers in perception science and its applications, a

🔍 Key Information

📄
Tender Reference No.
503796297
📅
Publication Date
13 May 2024
💰
Estimated Value
N/A
🌐
Sector
laboratory equipment and services
📅
Deadline
30 Apr 2027
📝
Notice Type
Projects
📍
Location
Germany
📑
Contract Duration
2 Years 11 Months 17 Days

📁 Documents & Downloads

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🕒 Submission deadline
176
days remaining · 30 Apr 2027
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🧭 Quick Facts

Authority UNIVERSITAET MUENSTER
Country Germany
State / UT N/A
Tender Type Project Information
Currency EUR
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