π Tender Overview
EASIE project purpose is to foster and explore a new pedagogical method within the digital frame of e-sport to address both objectives of the Digital Action Plan and its priorities.
This approach proposes to increase social inclusion and creativity as well as digital and entrepreneurial competencies by developing a new e-sport-in-education pedagogical methodology. The use of e-sport as a pedagogical method in learning situations related to general adult education and VET educations is innovative and requires cultural changes on an organisational level as well as on a teacher level as their professional and pedagogical competencies would be challenged and therefore, in need of continuing professional development.
Together with an advisory board the project and partners will evaluate, validate, and disseminate the project results and make these transferable and scalable to other educational organisations.
We will be focusing on research and needs of cultural changes in the educational organisations when presenting e-sport as a pedagogical. It is essential to have the management level of the organisations involved in the project to secure the organisational strategy, infrastructure etc.