📋 Tender Overview
After a twelfth edition still marked by the pandemic a thirteenth arrives with full normality. On 24 25 and 26 February the Prat Gran pavilion will host the Show and its visitors the facility that will locate the show due to the rehabilitation works of the multipurpose room of El Prat del Roure.As usual in recent years the Show is aimed at a family audience and its main objective is to be a meeting point for video game fans. Today was the presentation of the Show to the media in which Jordi Nadal general director of Andorra Telecom reported on the main novelties among which the PSVR2 Virtual reality glasses stand out the first produced for use in new generation consoles that will be on sale from February 22nd. In this edition the Show will feature the participation of a professional caster who will comment on and dynamize the tournaments. Up to 142 people will be able to play simultaneously and there will be 14 face-to-face tournaments and a total of 95 game points.Visitors will find the Play Station 5 and Xbox series X zones PC Gaiming simulator zones virtual reality robotics dancing etc. Prizes are one of the attractions for gamers participating in tournaments. In this edition the winners of the tournaments will be able to take away some Play Station 5 Xbox 5 and a multitude of peripherals. All this was explained today at the presentation of the Show to the media attended by the General Director of Andorra Telecom Jordi Nadal the Mayor of Escaldes-Engordany Rosa Gili and the Rector of the University of Andorra UdA Miquel Nicolau.Jordi Nadal celebrated that this year fans can enjoy the Show without restrictions and thanked the municipality of Escaldes for the relocation of the Show while the improvement works of the Prat del Roure Hall are being carried out.Nadal highlighted the companys commitment to a technological event more than consolidated that reaches its thirteenth edition and that year after year offers novelties leisure and training a good combination for the whole family.For her part the Mayor of Escaldes-Engordany Rosa Gili celebrated that this edition of the Show can be held with total normality after a few years marked by the pandemic. Rosa Gili has expressed the desire of the Com of Escaldes-Engordany to collaborate with the event and proof of this is the cession of an alternative space while the rehabilitation works of the Prat del Roure are being carried out.Regarding the training that is developed jointly with the University of Andorra the rector explained that two specific training sessions have been scheduled to take place on February 16 and 21 respectively. The seminar of initiation to the creation of video games entitled Design and creation of video games with Construct 3 will be aimed at high school and vocational training students and will last four hours. It is a contact course in which we will work with the Construct 3 development tool to make a simulation of development without the need for prior knowledge. The second seminar on video game design Development of augmented reality applications with Unity 3D on the other hand will be aimed at students of the bachelors degree in Computer Science at the UdA and will last five hours. In this case it is a training on augmented reality using the Unity game engine. There will be a small prototype through which university students will discover the possibilities offered by this software to create and develop recreational mobile applications through virtual reality. The training will be given by Jan Sau professor at the University of Andorra who has worked on the creation of video games as a designer.This is the fifth edition of the Video Game Show in which the University of Andorra contributes its pedagogical and educational aspect. The aim of the seminars is to introduce young people to a branch of information and communication technologies in which various disciplines such as technology art scriptwriting visual effects and even areas such as psychology and marketing converge. During the presentation the rector highlighted the virtues of video games and gamification also in the teaching methodology. Beyond the studies detailing their benefits the appearance of serious games has made them applicable to different areas such as health or education and especially in the care of disabled people. This area is having an important boost as the video game has become an audiovisual product with a very understandable language for people of all ages but especially for young digital generations he remarked.